Public Types | |
enum | InitState { NOT_INITIALIZED, INITIALIZING, INITIALIZED } |
Public Member Functions | |
void | Deinit () |
Deinitialize Vuforia when application is quit. More... | |
void | InitPlatform (IUnityPlayer player) |
Initialize correct platform-specific player More... | |
void | InitVuforia () |
Initialize Vuforia. This has to be called after InitPlatform More... | |
void | RegisterVuforiaInitErrorCallback (Action< VuforiaUnity.InitError > callback) |
Register for a callback that is invoked if Vuforia initialization fails. More than one callback can be registered. More... | |
void | UnloadVuforia () |
When using UnityEngine.Application.Unload() always call UnloadVuforia which will take care of the proper deinitialization More... | |
void | UnregisterVuforiaInitErrorCallback (Action< VuforiaUnity.InitError > callback) |
Unregister a previously registered callback. More... | |
Properties | |
InitState | InitializationState [get] |
Returns whether Vuforia has been initialized More... | |
static VuforiaRuntime | Instance [get] |
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strong |
void Deinit | ( | ) |
Deinitialize Vuforia when application is quit.
void InitPlatform | ( | IUnityPlayer | player | ) |
Initialize correct platform-specific player
player | This needs to be the correct player for the current platform |
void InitVuforia | ( | ) |
Initialize Vuforia. This has to be called after InitPlatform
void RegisterVuforiaInitErrorCallback | ( | Action< VuforiaUnity.InitError > | callback | ) |
Register for a callback that is invoked if Vuforia initialization fails. More than one callback can be registered.
void UnloadVuforia | ( | ) |
When using UnityEngine.Application.Unload() always call UnloadVuforia which will take care of the proper deinitialization
void UnregisterVuforiaInitErrorCallback | ( | Action< VuforiaUnity.InitError > | callback | ) |
Unregister a previously registered callback.
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staticget |