C++ Java Unity
Unity Reference
IUnityPlayer Interface Reference

This class encapsulates functionality to detect various surface events (size, orientation changed) and delegate this to native. These are used by Unity Extension code and should usually not be called by app code. More...

Inheritance diagram for IUnityPlayer:

Public Member Functions

VuforiaUnity.InitError ContinueInit ()
 Continues initialization until complete or error code returned More...
 
void InitializePlatform ()
 Initialized platform specific settings More...
 
void LoadNativeLibraries ()
 Loads native plugin libraries on platforms where this is explicitly required. More...
 
void OnDestroy ()
 Deinitializes Vuforia More...
 
void OnPause ()
 Pauses Vuforia More...
 
void OnResume ()
 Resumes Vuforia More...
 
void ResetPlatformCoordinateSystem ()
 Resets platform specific coordinate systems (if any) More...
 
void SetInitParameters (string licenseKey)
 Sets the initialization parameters required for Vuforia initialization More...
 
void Update ()
 Called from Update, checks for various life cycle events that need to be forwarded to Vuforia Engine, e.g. orientation changes More...
 

Detailed Description

This class encapsulates functionality to detect various surface events (size, orientation changed) and delegate this to native. These are used by Unity Extension code and should usually not be called by app code.

Member Function Documentation

VuforiaUnity.InitError ContinueInit ( )

Continues initialization until complete or error code returned

void InitializePlatform ( )

Initialized platform specific settings

void LoadNativeLibraries ( )

Loads native plugin libraries on platforms where this is explicitly required.

void OnDestroy ( )

Deinitializes Vuforia

void OnPause ( )

Pauses Vuforia

void OnResume ( )

Resumes Vuforia

void ResetPlatformCoordinateSystem ( )

Resets platform specific coordinate systems (if any)

void SetInitParameters ( string  licenseKey)

Sets the initialization parameters required for Vuforia initialization

void Update ( )

Called from Update, checks for various life cycle events that need to be forwarded to Vuforia Engine, e.g. orientation changes