This class represents a service that retrieves targets using image and/or model recognition. More...
Classes | |
class | CloudRecoSearchResult |
CloudReco search result that contains all known data of a specific search result More... | |
class | TargetSearchResult |
Base class for a TargetFinder result More... | |
Public Types | |
enum | FilterMode { FILTER_NONE = 0, FILTER_CURRENTLY_TRACKED = 1 } |
Filter modes to be passed into Update() function More... | |
enum | InitState { INIT_DEFAULT = 0, INIT_RUNNING = 1, INIT_SUCCESS = 2, INIT_ERROR_NO_NETWORK_CONNECTION = -1, INIT_ERROR_SERVICE_NOT_AVAILABLE = -2, INIT_ERROR_DEVICE_DATABASE_ERROR = -3 } |
Status codes returned by the init() function More... | |
enum | UpdateState { UPDATE_NO_MATCH = 0, UPDATE_NO_REQUEST = 1, UPDATE_RESULTS_AVAILABLE = 2, UPDATE_ERROR_AUTHORIZATION_FAILED = -1, UPDATE_ERROR_PROJECT_SUSPENDED = -2, UPDATE_ERROR_NO_NETWORK_CONNECTION = -3, UPDATE_ERROR_SERVICE_NOT_AVAILABLE = -4, UPDATE_ERROR_BAD_FRAME_QUALITY = -5, UPDATE_ERROR_UPDATE_SDK = -6, UPDATE_ERROR_TIMESTAMP_OUT_OF_RANGE = -7, UPDATE_ERROR_REQUEST_TIMEOUT = -8 } |
Status codes returned by the Update() function More... | |
Public Member Functions | |
void | ClearTrackables (bool destroyGameObjects=true) |
Clears all targets enabled for tracking More... | |
bool | Deinit () |
Deinitializes the cloud-based recognition system More... | |
TrackableBehaviour | EnableTracking (TargetSearchResult result, string gameObjectName) |
Enable this search result for tracking More... | |
TrackableBehaviour | EnableTracking (TargetSearchResult result, GameObject gameObject) |
Enable this search result for tracking. More... | |
InitState | GetInitState () |
Returns the current state of the initialization process More... | |
IEnumerable< ObjectTarget > | GetObjectTargets () |
Returns the Object Targets currently enabled for tracking. More... | |
IEnumerable< TargetSearchResult > | GetResults () |
Returns new search results More... | |
bool | IsRequesting () |
Returns true if the TargetFinder is in 'requesting' mode More... | |
bool | StartRecognition () |
Starts cloud recognition More... | |
bool | Stop () |
Stops cloud recognition More... | |
UpdateState | Update () |
Update cloud reco results More... | |
UpdateState | Update (FilterMode filterMode) |
Update cloud reco results More... | |
This class represents a service that retrieves targets using image and/or model recognition.
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Filter modes to be passed into Update() function
Enumerator | |
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FILTER_NONE |
No results are filtered, all successful queries are returned |
FILTER_CURRENTLY_TRACKED |
Filter out targets that are currently active (Most Common) |
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Status codes returned by the init() function
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Status codes returned by the Update() function
Enumerator | |
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UPDATE_NO_MATCH |
No matches since the last update |
UPDATE_NO_REQUEST |
No recognition request since the last update |
UPDATE_RESULTS_AVAILABLE |
New search results have been found |
UPDATE_ERROR_AUTHORIZATION_FAILED |
Credentials are wrong or outdated |
UPDATE_ERROR_PROJECT_SUSPENDED |
The specified project was suspended. |
UPDATE_ERROR_NO_NETWORK_CONNECTION |
Device has no network connection |
UPDATE_ERROR_SERVICE_NOT_AVAILABLE |
Server not found, down or overloaded. |
UPDATE_ERROR_BAD_FRAME_QUALITY |
Low-frame quality has been continuously observed |
UPDATE_ERROR_UPDATE_SDK |
SDK Version outdated. |
UPDATE_ERROR_TIMESTAMP_OUT_OF_RANGE |
Client/Server clocks too far away. |
UPDATE_ERROR_REQUEST_TIMEOUT |
No response to network request after timeout. |
void ClearTrackables | ( | bool | destroyGameObjects = true | ) |
Clears all targets enabled for tracking
Destroys all Trackables that have been created via EnableTracking().
bool Deinit | ( | ) |
Deinitializes the cloud-based recognition system
TrackableBehaviour EnableTracking | ( | TargetSearchResult | result, |
string | gameObjectName | ||
) |
Enable this search result for tracking
Creates an ImageTarget for local detection and tracking of this target and returns a new ImageTargetBehaviour attached to a new game object with the given name. Note that this call may result in an earlier ImageTarget that was enabled for tracking to be destroyed, including its ImageTargetBehaviour. Thus it is not advised to hold a pointer to an ealier created ImageTarget after calling enableTracking again. Returns NULL if the target failed to be enabled for tracking.
TrackableBehaviour EnableTracking | ( | TargetSearchResult | result, |
GameObject | gameObject | ||
) |
Enable this search result for tracking.
Creates an ObjectTarget for local detection and tracking of this target. If the given game object has no ObjectTargetBehaviour, a new one will be created. Note that this call may result in an earlier ObjectTarget that was enabled for tracking to be destroyed, including its ObjectTargetBehaviour. Thus it is not advised to hold a pointer to an ealier created ObjectTarget after calling enableTracking again. Returns NULL if the target failed to be enabled for tracking.
InitState GetInitState | ( | ) |
Returns the current state of the initialization process
Returns INIT_SUCCESS if the cloud-based recognition system was initialized successfully. Initialization requires a network connection to be available on the device, otherwise INIT_ERROR_NO_NETWORK_CONNECTION is returned. If the cloud-based recognition service is not available this function will return INIT_ERROR_SERVICE_NOT_AVAILABLE. Returns INIT_DEFAULT if initialization has not been started. Returns INIT_RUNNING if the initialization process has not completed.
IEnumerable<ObjectTarget> GetObjectTargets | ( | ) |
Returns the Object Targets currently enabled for tracking.
IEnumerable<TargetSearchResult> GetResults | ( | ) |
Returns new search results
Earlier search result instances are destroyed when Update() is called.
bool IsRequesting | ( | ) |
Returns true if the TargetFinder is in 'requesting' mode
When in 'requesting' mode the TargetFinder has issued a search query to the recognition server and is waiting for the results.
bool StartRecognition | ( | ) |
Starts cloud recognition
Starts continuous recognition of Targets from the cloud. Use Update() and GetResults() to retrieve search matches.
bool Stop | ( | ) |
Stops cloud recognition
UpdateState Update | ( | ) |
Update cloud reco results
Clears and rebuilds the list of target search results with results found since the last call to Update(). Also refreshes the IsRequesting flag. Returns the status code UPDATE_RESULTS_AVAILABLE if new search results have been found.
UpdateState Update | ( | FilterMode | filterMode | ) |
Update cloud reco results
Clears and rebuilds the list of target search results with results found since the last call to Update(). Also refreshes the IsRequesting flag. Returns the status code UPDATE_RESULTS_AVAILABLE if new search results have been found.