Static Public Member Functions | |
static GameObject | LoadMeshSet (string datasetName, string path, Transform parentTransform, DataSet.StorageType storageType=DataSet.StorageType.STORAGE_APPRESOURCE, bool withCollider=false, bool withOcclusion=false, Material applyingMaterial=null) |
Loads a Mesh Set for the Area Target from the given path, and then re-parents the created gameObject to the parentTransform. The Mesh Set can be loaded with colliders, occlusion or without them More... | |
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Loads a Mesh Set for the Area Target from the given path, and then re-parents the created gameObject to the parentTransform. The Mesh Set can be loaded with colliders, occlusion or without them
path | The path leads to the Point Cloud data |
parentTransform | The transform which the created gameObject should be parented to |
withCollider | Loads the Mesh Set with colliders on |
withOcclusion | Loads the Mesh Set with a material that makes occlusion possible |