C++ Java Unity
Unity Reference
AreaTracker Class Reference

The AreaTracker encapsulates methods to manage DataSets for Area Targets More...

Inheritance diagram for AreaTracker:
DatasetTracker Tracker

Public Member Functions

override bool Start ()
 Starts the Tracker More...
 
override void Stop ()
 Stops the Tracker More...
 
- Public Member Functions inherited from DatasetTracker
virtual bool ActivateDataSet (DataSet dataSet)
 Activates the given dataset. Datasets can only be activated when the tracker is not running. More...
 
virtual DataSet CreateDataSet ()
 Creates a new empty dataset. More...
 
virtual bool DeactivateDataSet (DataSet dataSet)
 Deactivates the given dataset. This can only be done when the tracker is not running. More...
 
virtual void DestroyAllDataSets (bool destroyTrackables)
 Deactivates the currently active dataset and destroys all datasets More...
 
virtual bool DestroyDataSet (DataSet dataSet, bool destroyTrackables)
 Destroy the given dataset. Returns false if the given dataset is active. More...
 
virtual IEnumerable< DataSetGetActiveDataSets ()
 Returns the currently activated datasets. More...
 
virtual IEnumerable< DataSetGetDataSets ()
 Returns all datasets. More...
 
override bool Start ()
 Starts the Tracker More...
 
override void Stop ()
 Stops the Tracker More...
 

Additional Inherited Members

- Properties inherited from Tracker
virtual bool IsActive [get]
 If the Tracker is currently active More...
 

Detailed Description

The AreaTracker encapsulates methods to manage DataSets for Area Targets

Member Function Documentation

override bool Start ( )
virtual

Starts the Tracker

Implements Tracker.

override void Stop ( )
virtual

Stops the Tracker

Implements Tracker.