Base class used for passing texture data to Vuforia.
Base class for the TextureData object passed to Vuforia to set the video background texture created by the app.
Applications must use one of the rendering API specific sub-classes, not this base class.
Public Member Functions | |
virtual const void * | buffer () const =0 |
Get a pointer to the member data for the class. More... | |
int | type () const |
Get the type of data in use (one of Vuforia::INIT_FLAGS). More... | |
Protected Member Functions | |
TextureData (int type) | |
Construct with a specific type (one of Vuforia::INIT_FLAGS). More... | |
~TextureData () | |
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protected |
Construct with a specific type (one of Vuforia::INIT_FLAGS).
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protected |
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pure virtual |
Get a pointer to the member data for the class.
Implemented in DXTextureData, MetalTextureData, and GLTextureData.
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inline |
Get the type of data in use (one of Vuforia::INIT_FLAGS).